
Our goal is to make this the most moddable version of Civ ever, so we created three levels of tools offering fun, accessible modding options for every type of player - from casual to hard-core. With Sid Meier's Civilization IV, our team at Firaxis is trying to recapture that level of interest and then completely surpass it. The fact that people are still creating and sharing scenarios for Civ II, is a testament to this theory. The 1996 release of Sid Meier's Civilization II represented a huge step forward for the series (which was originally created in 1991), and the change that probably had the most significant long-term impact on the Civ community, was the addition of the concept of fan-created content.
